ThinkBox Plugins Pack For 3Ds MAX 2015-2019


ThinkBox Plugins Pack

ThinkBox Plugins Pack Contain

ThinkBox XMesh MX V.1.6.2 3Ds MAX 2015-2019

XMesh is the new best friend to any artist burdened with slow or unworkable 3D assets, or faced with the need to transfer data between creative applications and maintain file functionality. From animators to architects, anyone working with large files in Autodesk® 3ds Max®, Autodesk® Maya® or The Foundry® NUKE® will benefit from adding XMesh™ to their pipeline.

The XMesh plug-in saves animated scene geometry in a compressed format – yielding smaller files for faster loading, manipulation and sharing across facilities and application. Artists can quickly open, share or receive CG assets from other internal departments or external facilities.


ThinkBox Krakatoa MX V.2.8.5 3Ds MAX 2015-2019

KRAKATOA MX is Thinkbox Software’s production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit for Autodesk 3ds Max.

It provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

ThinkBox Frost MX V.2.2.2 3Ds Max 2015-2019

Frost is a Compound geometry object for Autodesk 3ds Max that can be used to generate a single mesh from particles, vertex clouds, object positions, point data files or a combination thereof using various iso-surface and geometry cloning techniques.

Frost takes full advantage of multi-core processors to produce polygon meshes from millions of points in a matter of seconds without excessive memory usage.

Additionally, the new Region of Interest option in Frost MX 2.0 lets users easily define a custom bounding box region that can be applied to Viewport meshing for faster previews while adjusting settings of complex particle data sets, to remove unwanted areas in Render-time meshing, or both. A dedicated Frost menu bar has been added to 3ds Max’s main menu for faster access to major features such as creating Frost objects, auto-adding new sources to a Frost object, accessing the Log window, and mass-changing the meshing mode of selected Frost objects.

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